Tuesday, September 26, 2017

Project 1 - Andrea Oxley

For my first project, I decided I was going to make the decision about what or who I would draw based on an artist who was famously known for drawing the human figure. I explored various artists such as Da Vinci, Degas, Kahlo, etc. but due to the nature of the assignment, I wanted to find an artist that would inspire me and lead me in a more fun, colorful, and abstract direction. With that, I chose Picasso. I explored some of his pieces and asked myself what I was most drawn to in his pieces. I love his line work, the fact that he makes human faces look like masks, and his use of color. With those three concepts on my mind, I took a few days exploring other modern artists. In the next couple days, I was preoccupied with other responsibilities and had forgotten about my project. One night, I found myself watching The Corpse Bride, a film created by Tim Burton. I had seen this movie once before, but I never gave it any thought artistically. Then, a song came on called “Remains of the Day.” In this scene, creatures from the dead danced and sang. Their bodies, in Tim Burton’s classic style were all out of proportion. Bones were flinging and flailing. Their eyes were half the size of their heads. Suddenly, I was thinking about my project again. The proportions were so weird. I asked myself, “I wonder what their skeletons would look like.”





From that point, I went back to the drawing board and pulled up my research about Picasso. I saw so many similarities between his work and Tim Burton’s work. In his characters and his landscapes, Tim Burton famously twists and twirls lines that ought to be straight. He creates abstract, human-like faces that come off as “mask-like” and mysterious. Finally, he uses bright colors in select scenes so intentionally and intelligently. Even though his entire movie contains mostly dead people or dark themes, he makes the bright colors essential to the success of the pieces. I then searched the internet even further to see if Burton had ever made any comments about being inspired by or influenced by Picasso, but I was unable to find any such research. Perhaps, I could be one of the first to come up with a paper on that topic.







After my moment of epiphany, I gained direction for my project. I watched The Nightmare Before Christmas the next day. I have seen this film a million times, but this time I looked at it through an artistic eye. I focused mainly on looking at proportions and visualizing what each character’s skeleton might look like. I narrowed my choice for this project down to the evil trick-or-treaters, Lock, Shock, and Barrel and ultimately decided to draw the witch-like child, Shock. I was fascinated by her triangular body, elongated head, wispy feet, and tiny hands. She also presented an opportunity to integrate some of the color I was talking about earlier. She famously wears a purple hat and dress and has bright blue lining around her mouth and eyes. I think the character is so creative and fun. I absolutely loved researching for this project.






Influences:
Artist - Pablo Picasso
Artist - Tim Burton
Video 1 - The Making of the Nightmare Before Christmas
Video 2 - The World of Tim Burton Exhibition in Shanghai
Video 3 - Song/Film: Remains of the Day from Corpse Bride
Video 4 - Film: The Nightmare Before Christmas

Monday, September 25, 2017

Skeleton Project



Assignment #1
          When given this prompt with the skeletal potion required, I was a little bit anxious. I have had practice drawing people but never skeletons before this class. These past few weeks of drawing skeletons in class gave me more confidence to choose a figure that deterred from the typical human form and find something more interesting. 
          When initially tasked with this assignment I wasn't sure which character to choose. Nothing immediately came to mind. So I began my research on this assignment. I was able to visit my grandmother's house and searched for interesting figures. After some time I was able to find a troll doll and some Lego people. I started to draw the lego figure but realized what I was drawing was too simple. The skeleton for a Lego figure would be too similar to the actual figure. I felt like I needed to challenge myself more. So my attention turned to animated characters. As a big Tim Burton fan, my immediate thought was to look at some of his characters. Many of his characters tend to have exaggerated features, which I thought would be suitable for this assignment. Both Jack Skellington and Emily from the Corpse Bride seemed like they would be cheating if I was to choose either of them? Since both have very prominent skeletal features.
          So I dug a little deeper into my childhood and thought about Who Framed Roger Rabbit and finally selected Jessica Rabbit. Her proportions are so extreme that no actual human could ever be shaped like her and lead a normal life. This realization made me want to stick with her. Gary K Wolf's illustrations exaggerate and have fun with the shapes and sizes of his characters. Because of this reason I thought they would be a good selection to choose from. Since they are so dramatic, I also realized that some of the references I would be helpful if they were similar to Jessica's torso. While not as extreme as hers, I was able to find some corseted x rays that helped. Through researching her skeletal waist, I able to learn about some of the historical precedences of wearing corsets and corset training. Even with the help of the corseted images, the ribcage was still the most difficult part. Her extreme hourglass figure was difficult to make look realistic. Through the process of drawing and erasing repeatedly, I was finally satisfied with the way that she looked. Another helpful resource was the artist, Alberto Vargas. His paintings are strikingly similar to the figure of Jessica. The pin-up girls he paints are in several positions that contribute to a better understanding of what her form would look like.
          This assignment was a really good opportunity to expand upon my skills as an artist and to push myself further. It was also very fun and strenuous to think about animated characters and how their external and internal features would align with each other. I believe this thought experiment has also left a lasting impression on me because when I now look at characters or drawings, I now imagine how their skeleton looks like and how it works in relation to everything else. 
          I used colored and graphite pencils













Jade Smith      
ART 311 
Cindy Rhem
25 Sept. 2017
Character with Imposed Skeleton – Jade Smith
Although the actual execution of this project presented its own challenges, the thought process involved proved to be even more difficult.  I began by researching different animated characters and their skeletons, which gave me a feel for what a skeleton might look like in various types of gestures.  I originally planned on drawing Toothless from the film entitled How to Train Your Dragon, but settled on Pixar Animation Studios’ infamous robot, Wall-E, because I wanted to challenge myself with an animated character that wasn’t human and didn’t have a skeleton already portrayed on-line.  I also chose Wall-E because the deeper meaning behind the art inspires me.  I’m concerned like so many others about the damage humans are causing to Earth and this film features a robot whose job is to cleanup the mess humans have left behind.  I came to realize in my research that the skeletal structure is an important consideration in animation because it’s “the basic structure of any basic living creature.”  No movement is possible without the skeleton; therefore, understanding the skeletal structure is the key in understanding movement.  I learned that skeletal animation is a design involving two parts: the surface model, which depicts the way the character is portrayed and the skeleton, which determines the character’s movements.  I was completely fascinated with Michael Pauluh, an artist from Oregon, who illustrated the anatomy of many atypical shaped characters from television.  His depictions help to inspire my skeletal structure for Wall-E.  I came to discover that even an animated character, which appears simplistic, is actually very complex in relation to movement.  I was in aware of Pauluh’s intricate skeletal structures of characters such as Snoopy, Betty Boop, Tweety Bird, and Pikachu. 

My favorite part of this project was putting my design on paper.  I’m most comfortable working with graphite and colored pencils because I find it more enjoyable because I am able to change things at ease.  I also find the colored pencils and graphite to be closer to my style preference.  Award-winning colored pencil artists such as Ann Kullberg inspire me because I like the way the colored pencils are applied to the paper and the finished renderings aren’t solidly perfect.



www.research.ncl.ac.uk
 https://goo.gl/images/aB44gUhttps://goo.gl/images/vVnpkB
 https://goo.gl/images/nNE5Mm
 https://goo.gl/images/hJy3Hu